Connect
Description
Declaration
public static void Connect(UnityAction<CompleteCallback<Account>> OnWalletConnected, UnityAction OnWalletDisconnected, Image qrImage)
public static void Connect(UnityAction<CompleteCallback<Account>> OnWalletConnected, UnityAction OnWalletDisconnected, UnityAction<string> OnSessionConnected, Image qrImage)Parameters
Name
Description
Example
public class Test : MonoBehaviour
{
[SerializeField] Image qrCode;
void Start()
{
MultiversX.UnityTools.API.Connect(OnConnected, OnDisconnected, OnSessionConnected, qrCode);
}
private void OnConnected(CompleteCallback<Account> result)
{
if (result.status == OperationStatus.Success)
{
//do what you want after the connection is established
//result.data is the connected account
LoadScreen(Screens.Connected);
}
else
{
Debug.LogError(result.errorMessage);
}
}
private void OnDisconnected()
{
//do what you want when disconnected
LoadScreen(Screens.Home);
}
private void OnSessionConnected(string arg0)
{
// use this method to enable the QRCode or the login button
}
}Last updated